Pack Advancement

In Cub Scouts, the challenges of each rank are tailored to a specific grade. No matter when a child joins Pack 141, they don’t have to start at the beginning, but rather with the rank designed for their grade. If a Scout begins in second grade, they will work on the Wolf rank. In fifth grade, a Scout works on the Arrow of Light requirements.

Cub Scout Ranks

Lion (Kindergarten)

The Lion Cub program has exciting indoor and outdoor activities specifically designed for kindergarten-age youth and their adult partner. Adult partners (or guardians) are there to support and guide, allowing new Cub Scouts to discover risks and rewards under the security of adult supervision. Lion Cubs learn by doing. As they learn and grow, the relationship with their adult partner (guardian) grows as well.

At the conclusion of their kindergarten year, the Lion Cub will transition to Tiger Cubs where they’ll earn the Bobcat badge and continue on to even more exciting and educational adventures through Cub Scouting.


Bobcat (First Grade and Above)

No matter what age or grade a youth joins Cub Scouting, they must earn their Bobcat badge before advancing to the rank of Tiger, Wolf, Bear, Webelos, or Arrow of Light. The Bobcat rank sets a foundation for the entire Cub Scout program. In order to earn the Bobcat badge, a Scout must complete the Bobcat requirements, which include:

  • Learn and say the Cub Scout motto, the Scout Oath, and the Scout Law and tell what they mean
  • Show the Cub Scout sign, salute, and handshake and tell what they mean
  • With a parent or guardian, complete the exercises in the pamphlet “How to Protect Your Children from Child Abuse: A Parent’s Guide”

Tiger (First Grade)

The Tiger rank is for youth who are in first grade or age seven. To earn the Tiger badge, a youth must complete six required adventures with the den or family and one elective adventure of the den or family’s choosing. As the youth completes each adventure, they will receive the an adventure loop to wear on their belt. After completing the seven required adventures, they have earned the Tiger badge.

After earning the Tiger badge, a Tiger Scout can work on the remaining 12 Tiger electives until they finish first grade (or turns 8 years old). They can choose elective adventures to learn new hobbies and skills, and they’ll earn an additional loop for every elective adventure completed.


Wolf (Second Grade)

The Wolf rank is for Cub Scouts who have finished first grade or are eight years old. To earn the Wolf badge, a Cub Scout must complete six required adventures and one elective adventure. The parent or guardian, and den leader, approves each requirement by signing the Scout’s book. The Cub Scout receives an adventure loop for each adventure and after meeting all requirements, has earned the Wolf badge.

After earning the Wolf badge, a Wolf Scout can work on the remaining 12 Wolf electives until they finish second grade or turn 9 years old. They can choose elective adventures to learn new hobbies and teach skills that will be useful during their Scouts BSA years. For completing an elective adventure, they’ll receive an additional adventure loop.


Bear (Third Grade)

The Bear rank is for youth who have finished second grade or are nine years old. To earn the Bear badge, a youth must complete six required adventures and one elective adventure. Their parent or guardian, and den leader, approves each requirement by signing their book. The youth receives an adventure loop for each adventure and after meeting all requirements, has earned the Bear badge.

After earning the Bear badge, a Bear Scout can work on the remaining 12 Bear electives until they finish third grade or turn 10 years old. They can choose elective adventures to learn new hobbies and skills. When they complete an elective adventure, they receive an additional adventure loop to wear.


Webelos (Fourth and Fifth Grade)

Webelos dens are for youth who have completed third grade or are ten years old. Webelos Scouts work on five required Webelos adventures, plus their choice of two of the 18 elective adventures that are shared by the Webelos and Arrow of Light ranks. After finishing the requirements for an adventure, the Webelos den leader, rather than a parent, approves most of the adventures. For each adventure a youth completes, they receive a pin to wear on the Webelos colors or on their hat. After completing seven adventures, including five required adventures and two elective adventures, a youth has earned the Webelos badge.

After earning the Webelos badge, a Webelos Scout can work on the remaining 18 shared Webelos and Arrow of Light electives until they finish fourth grade or turn 11 years old. A Webelos Scout can choose elective adventures to learn new skills or hobbies that will be useful during their Scouts BSA years. They’ll receive an additional adventure pin for completing an elective adventure.


Arrow of Light (Fifth Grade)

The highest rank in Cub Scouting is the Arrow of Light, preparing a Webelos Scout to become a member of Scouts BSA. Scouts must complete four required adventures and three elective adventures to earn the Arrow of Light rank. For each adventure a Scout completes, they receive a pin to wear on the Webelos colors or on their hat.

After an Arrow of Light Scout has earned the The Arrow of Light badge they’re ready to join a Scouts BSA troop! The Arrow of Light is the only Cub Scout badge that can be worn on the Scouts BSA uniform. Adult leaders who earned the Arrow of Light rank may also show their achievement by wearing a special square knot on their uniform.

Adventure Belt Loops

For each rank, a Cub Scout will complete adventures specific to their level. They may be earned in any order, and while some are required to earn each rank badge, others are the Cub Scout’s choice.

Required adventures cover the skills a Cub Scout should learn and take away from each individual rank. Electives give Cub Scouts an opportunity to learn more about a particular subject they have an interest in, or learn something completely new. From music and pet care to geology and game design, there are elective adventures for every interest.

Examples of Loops for Required Adventures

Lion’s Honor (Lion)
Games Tigers Play (Tiger)
Call of the Wild (Wolf)
Bear Necessities (Bear)
Cast Iron Chef (Webelos)
Duty to God in Action (Arrow of Light)

Examples of Loops for Elective Adventures

Pick My Path (Lion)
Tiger Safe and Smart (Tiger)
Cubs Who Care (Wolf)
Super Science
Aquanaut (Webelos/Arrow of Light)

Other Awards